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Reloading light crossbow 5e
Reloading light crossbow 5e












reloading light crossbow 5e
  1. #Reloading light crossbow 5e full
  2. #Reloading light crossbow 5e tv

#Reloading light crossbow 5e full

Long Loading - To reload this weapon a character must use a full round action, forfeiting all movement, actions, bonus actions and reactions. Regardless of the number of attacks you can normally make, you cannot fire more than once per round (unless Hasted, in which case they can use the bonus action from being hasted to reload). They also cannot reload while on horseback or while being moved/jostled. Moderate Loading - To reload this weapon a character must use an action or a move-equivalent action (forfeiting all movement for the round). Reaction to fire it, regardless of the number of attacks you can One piece of ammunition from it when you use an action, bonus action, or Because of the time required to load this weapon you can fire only Quick Loading - (This replaces the standard "Loading" from the PHB.) It takes a Bonus Action to reload this weapon because it is relatively easy to reload. In real life crossbows have comparable ranges to English warbows (think of a longbow, but even more powerful). You will also notice I fixed the ranges so that they are more realistic. I am simply adding new crossbows that are more realistic to reload and do realistic damage.

reloading light crossbow 5e

In terms of DM description I will describe them as "an old crappyĬrossbow". You will notice I am not getting rid of the old weak crossbows. Ammunition (range 150/600), heavy, long loading, two-handed. Ammunition (range 100/400), long loading, two-handed.ġ00 gp - 2d10 piercing - 21 lbs.

reloading light crossbow 5e reloading light crossbow 5e

Ammunition (range 125/500), heavy, moderate loading, two-handed.ĥ0 gp - 2d8 piercing - 7 lbs. Ammunition (range 90/360), moderate loading, two-handed.Ħ0 gp - 2d6 piercing - 20 lbs. To fix this problem and make it more realistic I have introduced to my Monday 5th Edition game the following as House Rules:ģ5 gp - 1d10 piercing - 6 lbs. Therefore I must assume that these are pretty weak crossbows that can be quickly loaded by hand, instead of using a foot stirrup or a windlass. While that is reasonable that they would be slower, it doesn't realistically reflect how much time it takes to stick your foot in the crossbow stirrup and load a crossbow bolt - or using the windlass crank method. Because of the time required to load this weapon you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." The problems are the damage (or lack thereof) and the "Loading". However the stats for Light Crossbow and Heavy Crossbow are woefully wrong. The stats for the Hand Crossbow are reasonably accurate, they are fairly quick to reload. Ammunition (range 100/400), heavy, loading, two-handed. Ammunition (range 80/320), loading, two-handed.ĥ0 gp - 1d10 piercing - 18 lbs. Ammunition (range 25/100), light, loading.Ģ5 gp - 1d8 piercing - 5 lbs. (Don't even get me started with Daryl's use of the crossbow in The Walking Dead.)ħ5 gp - 1d6 piercing - 3 lbs.

#Reloading light crossbow 5e tv

I am not alone in this either, crossbowmen around the world look at dismay in the way crossbows are being shown in D&D, movies, TV shows, and poorly researched fiction. My reasoning is because the rules don't reflect the time required to reload a crossbow, the sheer damage a crossbow does, their range, their ease of use, or their penetrating power. As someone who has 3 crossbows (and 27 other bows - and I also makes bows and crossbows) I am ever appalled by the rules for crossbows and archery in 5th Edition D&D - and other editions for that matter.














Reloading light crossbow 5e